Forthcoming

  • Learning as Play: The Relationship Between Adolescents’ Attitudes Toward Game Mechanics and Their Motivation and Educational Outcomes (2025-03-25)
    Kseniya V. Tarasova HSE University; Federal Institute for Digital Transformation in Education https://orcid.org/0000-0002-3915-3165 Daria A. Gracheva HSE University https://orcid.org/0000-0002-4646-7349 Svetlana M. Avdeeva HSE University; Federal Institute for Digital Transformation in Education https://orcid.org/0000-0002-3599-5138 Victoria E. Kolesnikova All-Russian Socio-State Movement of Children and Youth "Movement of the First" https://orcid.org/0000-0001-9432-9453 Kirill E. Pegov Federal Institute for Digital Transformation in Education https://orcid.org/0009-0005-8392-0770

    This article explores the relationship between adolescents’ attitudes toward the use of game mechanics in education and their academic motivation and transversal educational outcomes, including critical thinking, creativity, communication, collaboration (4Cs), and digital literacy. The study involved 312 adolescents aged 13–15 from 10 regions of Russia, all attending “IT-Cube” centers for digital education. Questionnaires and interactive tests (4C and DigLit) were used to assess perceptions of gamification, motivation, and skills.


    The findings indicate that frequent use of gamification mechanics, such as "tasks and quests" and "reward systems," positively correlates with students’ intrinsic motivation and engagement. However, some mechanics, particularly those involving competitive elements, may induce anxiety in high-achieving students. The frequency of gamification mechanics application shows a weak positive relationship with intrinsic motivation but has no significant effect on digital literacy or 4C skills. Gender differences were observed, with female students reporting higher anxiety related to gamification mechanics, though no differences were found in overall engagement.


    The article emphasizes the need to adapt gamification mechanics to educational goals, individual student characteristics, and motivational profiles.