Вовлеченность учащихся в изучение программирования: использование мобильных игр в дополнительном образовании
Аннотация
Вовлеченность подростков в изучение STEM-дисциплин и ее связь с контекстуальными факторами исследуются на примере дополнительных занятий в кружках и активности в мобильной игре, направленных на обучение навыкам программирования. Установлено, что вовлеченность учащихся в изучение STEM-дисциплин офлайн положительно коррелирует с онлайн-вовлеченностью, измеренной через активность в мобильной игре. При этом вовлеченность учащихся в мобильной игре показала значимую связь с поведенческим и эмоциональным, но не с когнитивным компонентом вовлеченности. Значимым контекстуальным фактором вовлеченности как в кружковых занятиях, так и в контексте мобильной игры оказалось восприятие учащимися предложенных заданий как интересных. При этом общение со сверстниками показало значимую связь с вовлеченностью в условиях кружков, но не в формате однопользовательской мобильной игры. На основании этих данных авторы делают вывод о создании новых коллаборативных сценариев прохождения мобильных игр как перспективном направлении развития дополнительного образования.
Проведенное исследование дополняет теоретические представления о вовлеченности в обучение в контексте дополнительного образования. Полученные результаты приобретают особую актуальность в условиях текущих инициатив по привлечению детей и подростков к изучению STEM-дисциплин и стимулированию их интереса к науке и технологиям и могут способствовать разработке более эффективных стратегий и программ в области STEM-образования.
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